The Adventurers: Temple of Chac a game review

Ever since my dad took me to see Raiders of the Lost Ark, I’ve wanted to be an archeologist. Turns out engineers make more money so I followed my brain not my heart. Surely I can’t be alone in wanting to delve into a forgotten Maya temple, avoid its traps and plunder its wealth? What if I told you that a board game allows you to do this? Right down to the gigantic boulder that chases you out the door? That game is The Adventurers: the Temple of Chac. Here’s an overview of this gem.

The Adventurers: Temple of Chac a Game Review

 

Muskegon loves to adventure
The Adventurers: Temple of Chac by AEG

Players take on the role of, well, adventurers in The Adventurers: the Temple of Chac. You will compete for the most points. Points are gained by plundering the treasures inside a long abandoned Maya temple. But beware, the more you plunder, the more weighted down you will become. And if you dilly-dally, you could end up being stuck in the temple forever!

Temple of Chac comes to Muskegon
Back of adventurer’s card

The starting player rolls the dice. The game comes with five standard six-sided dice. You will get actions based upon the dice roll and the amount of treasures you are carrying. If you are carrying 0 to 3 treasures, for example, you will get 1 action for every die roll that is 2+. If you have 4 to 6 treasures, you will get actions for every die roll that is 3+. The information is on the back of your adventurer card.

The most actions you will have is five since there are five dice. You have a few options available to you for your action selection. You can move, look at glyphs, pick up treasure or unlock a compartment. Some actions are only available at certain positions of the board but moving is always an option.

The shifting walls of the Temple of Chac
The shifting walls of The Adventureres

Players start in the room with the shifting walls. There’s plenty of treasure in this room. Players can plunder this room like crazy. There is a danger, though. The walls may move inward. Any player who is in this room when the walls finally meet is killed.

There are also glyphs in this room. Players may spend an action to secretly flip it (for real) and look at the back side. On the secret side is a strange Maya hieroglyph.  You will have 30 seconds to commit it to memory. You will use this information in the next room: the Lava Room.

The boulder is headin' towards the Lava Room!
The boulder is headin’ towards the Lava Room!

You can safely walk along the main path after you leave the shifting walls room. But you can save precious time if you traipse across the lava tiles. Each time you walk onto one you will flip it (for real). If the icon matches one of the glyphs in the shifting walls room, it’s a trap and your adventurer dies. Otherwise, you safely move there and collect a treasure. The lava tiles allow you to cut across the room and save a few paces too.

That's not the Muskegon River in the Temple of Chac
Underground river in the Temple of Chac

The last room in the Temple of Chac is the underground river and waterfall. The river is laden with treasure. But can you escape the before being carried off the waterfall? You must chuck a bunch of dice, hoping to avoid a “1” to escape. You can jettison some treasure to make a reroll but if you roll another “1”, the river carries you away.

Rickety old bridge in the Temple of Chac
Rickety old bridge in the Temple of Chac

Players may opt to move across the bridge instead. The bridge comes with five removable planks. If you are too laden with treasure, the planks might break. You will fall to your doom if the last plank breaks.

The boulder in The Adventurers
The boulder in The Adventurers

After each player has taken a turn, the first player rolls the dice. On 3+, a boulder is moved from its starting point towards the exit. The boulder is deadly. Stand in its way and you will get squished.

 

The boulder is also a game clock. When the boulder reaches the exit, the game is over. Any hapless adventurers who did not make it out will be trapped forever.

Players who escaped reveal their treasure cards. While each card has the same weight for determining actions, the treasures have various victory point values. Players count their totals. The high score is the winner.

The Adventurers: the Temple of Chac has a lot going for it. It’s got cool minis. The 3D game board elements are also nice. The cards and cardboard are all good quality.

The game play is very good too. There are plenty of decisions to be made. The game is more or less one of press-your-luck. And that mechanic fits the theme here. Each time you narrowly avoid danger the excitement level goes up a notch.

The Adventurers: the Temple of Chac is a fantastic game. It plays quickly. The box says 45 minutes but you can get it in under 30 if you are assertive. The decisions are all meaningful. The theme is fun–who doesn’t like Indiana Jones? The artwork and theme are wholesome enough to make this a family game. The quickness of the game make it a good game for serious gamers. Not the night’s main course but this game makes a nice nightcap.

The Adventurers got a reprint from Fantasy Flight. The FFG edition is the same as the AEG edition with the exception of the insert (which is disposable in either case). The game also has a promo you can get: another character. A hard-to-find set of prepainted characters was also released by AEG. No other support for this game is forthcoming.

Pick up a copy and give it a try. Or come by here and play my copy…

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